Assassin’s Creed Valhalla – Έφτασε το patch 1.0.4!

Η αναβάθμιση στη χώρα μας θα έρθει στις 2:00 μ.μ
Assassin's Creed Valhalla

Το patch 1.0.4 του Assassin’s Creed Valhalla, που όχι απλά βελτιώνει τον τίτλο αλλά τον κάνει πολλές φορές και καλύτερο, έφτασε. Το παιχνίδι ονομάστηκε ως ο μεγαλύτερος launch τίτλος της σειράς, κάνοντας τρομερή επιτυχία. Μεγάλα καράβια σημαίνει και μεγάλες φουρτούνες τις οποίες ο τίτλος δεν μπόρεσε να αποφύγει. Σας είχαμε ενημερώσει για τα προβλήματα που αντιμετωπίζαν πολλοί παίκτες με την Seer’s Solace Quest.

Τώρα η Ubisoft με το patch 1.0.4 έρχεται να διορθώσει πρόσθετα bugs του παιχνιδιού. Με πιο σημαντικό…. κανένα μιας και το update που θα κυκλοφορήσει στις 26 Νοεμβρίου θα διορθώσει σχεδόν όλο το παιχνίδι. Από το gameplay μέχρι το User-Interface. Το μέγεθος της αναβάθμισης για τους κατόχους του PS4 θα ανέρχεται στα 4,1 gb ενώ για τους κατόχους του PS5 στα 2,5.

Αντιγραμμένα από το φόρουμ της Ubisoft δείτε την μεγάλη λίστα των προβλημάτων που θα λυθούν με το patch 1.0.4.


Graphics/Performance Mode Introduction

Added an option to the game that allows players to choose between Performance or Visual Quality.

Feature breakdown:

  • This option is available for PlayStation5.
  • Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
  • Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
  • Default values since the launch of the game are as follows:
  • PlayStation5: Performance


  • Added an option that will automatically assign all nodes on the path when acquiring a central skill.
  • Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
  • Sliders can now be moved with left/right arrows on M&K and controllers.
  • Increased fabric limit to 82.


  • Gear quality and gear to their correct values.
  • Assassination damage stats on the character stats page.
  • Removed duplicate gear from inventory.
  • Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
  • Heavy attack modifiers will no longer be applied to range attacks.

Game improvements

Save Games

  • Corrected some instances where Load Game would not display save games correctly.
  • Renamed Cloud saves to make them more distinguishable from regular saves.
    • Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”
  • Added a notification when a cloud save retrieval has failed.


  • Addressed various texture or object placement issues.
  • Addressed some instances where the player could become stuck in specific locations.
  • Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
  • Crows will no longer randomly fall from the sky in Asgard. *Bad omens, huh?*

Gameplay, Combat, AI

  • Addressed various bow-aiming issues.
  • Improved NPC and Boss behavior across the board.
  • NPCs will now react to the player stealing…so think twice before stealing!
  • Addressed an issue where dogs would start levitating when Eivor starts to pet them.
  • Blocking Springald projectiles will now consume stamina, as intended.
  • Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
  • Zealots will no longer heal themselves while in player vicinity.
  • Guards who clearly saw Eivor shoot their ally will now turn hostile. *presses emergency button*
  • Guards will now hear the impact of dead bodies dropping to the ground.
  • Improved guard reactions to whistling.
  • Improved disguise behavior in distrust zones.

Quests, World Events, Side Activities

  • Addressed an issue where the assassination sequence wouldn’t play for some targets.
  • Addressed various issues with quests or world events that prevented players from completing them.
  • Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr – *you’re drunk, go home.*
  • Sub quests will now display the correct “Part of” parent quest.
  • The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
  • Increased frequency of experienced travelers.

User Interface / HUD

  • Addressed various issues with the User Interface/HUD.
  • Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
  • Experienced travelers are now highlighted on the world map and on the compass when in proximity.
  • Addressed an issue where the map wouldn’t update once players got intel from an experienced traveler.
  • Increased Odin’s Sight radius and enemies will now be highlighted for longer. 

Abilities and Skills

  • Addressed an issue where players couldn’t use any abilities anymore when the Dive of the Valkyries ability was interrupted.
  • Ally NPCs or horses can no longer trigger body traps. *Some people just want to see the world burn, huh?*
  • Players will no longer be able to assassinate a target who was tackled to the ground.
  • The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
  • Flaming powder traps will now explode when walking over the arrow.

Για όλες τις εξελίξεις πάνω στο θέμα αλλά και πρόσθετα νέα για το PlayStation και της Sony μείνετε συντονισμένοι στο

Credits: ΠΗΓΗ

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